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The Best Things That We Played This Year: A List – Part Two

This is a picture of some mulch.

The year continues to almost be over! In the second part of our best-of-the-best-or-just-what-people-enjoyed 2012 round-up series, the mercurial Simon pries open our third eyes (steady on!) with what he’s enjoyed over the past twelve months or so. Crivens! Continue reading …

The Best Things That We Played This Year: A List – Part One

The year is over! Almost! What has this year wrought? Men jumping out of balloons, men and women jumping over things in London, one woman with a crown had a party and I got two cats. But there were also games this year. Lots of games that we played! So it only seems right that I ask all our contributors what games they played this year that they thought were good and should be played. Here we go! Continue reading …

I Have Played: Gateways

It seems like just yesterday that Alfred Lam’s puzzler LogiGun lunged into the world, flaunting its cerebral bravado and taunting players with punishing, but rewarding, challenges. And now a contestant for the difficulty-crown approaches, found in the seemingly harmless two-dimensional puzzle-platformer Gateways, created by Smudged Cat Games of The Adventures of Shuggy fame. The emphasis being heavily upon ‘seemingly’. Continue reading …

Ow, my mind! Death Ray Manta is coming for your eyes

I have played Rob Fearon’s arena shooter Death Ray Manta and can attest to one thing: it is fucking insane. This shouldn’t be too much of a surprise to anyone who is already familiar with his other games. If you’re not up to speed, allow me to “hip you to what’s good,” so to speak. Continue reading …

I Have Played: LogiGun

If I ever have the pleasure of meeting Alfred Lam, the creator of the physics-based puzzle platformer LogiGun, I’ll happily buy him any beverage of his choosing. I will, however, place said libation out of reach, obtainable only after traversing a series of deceptively tricky gauntlets. If LogiGun is an accurate indicator of his personality, Alfred Lam wouldn’t mind this. If LogiGun reflects any glimmer of his character then Alfred Lam realises victory tastes all the more delicious when you’ve strived for it.
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Slender is the Night…

You have to collect eight pages whilst a tall bloke chases you. That’s one possible elevator pitch for Parsec Productions’ indie-developed title Slender, and taken at face value that statement hardly instils the audience with the pure consternation, and brilliance, that the final item evokes. Yet, in such a form was the challenge presented to myself by a good friend whom I respect and, until that point, trusted.
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How To Do a Game Trailer

Look at this trailer for Big Robot’s Sir, You are Being Hunted. It is everything that a trailer should be. All in-engine, perfectly sets the tone. Also, hilarious and terrifying. Look at it.
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