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I Have Played: Little Inferno

burn us

What exactly is Little Inferno? Is it a fourth-wall-breaking analysis of modern throwaway consumerism, set against the all too familiar backdrop of a tempestuous environmental mutation? Perhaps it’s an existential commentary, an experiment laboured with the task of projecting the developer’s qualms regarding a detached and insular society onto an increasingly distant audience? Maybe it’s an attempt by Tomorrow Corporation to redefine meta-gaming as we know it into something tangential, something more self-aware, cynical and utterly satirical.

It’s certainly about burning things.
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Kentucky Route Zero: A Game, A Play, A Poem

equus oils

Kentucky Route Zero, an unsettling point-and-click-plus-text-adventure starts with a wide shot, Edward Hopper style, of an old American gas station complete with a man-sitting-watching-world-go-by gatekeeper. It’s an unmistakably American scene, and a strangely constructed-feeling one. But we’ll come back to that…

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The Best Things We Played This Year: A List – Part Four

proteus 2012

Here’s (probably) our last post about our favourite games of 2012. Unless you want to write one. Seriously, go on. What did you play this year? Click the ‘contribute and contact’ button up there on the right.
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The Best Things We Played This Year: A List – Part Three

splash
2012 had been a brilliant year for games. Not only the enormous, expensive, shiny games, but for the smaller, gutsier games too. Chris had a bit of a roll in the hay with just one of these games and tells us right here what he likes about it. Just try not to catch cholera.

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I Have Played: Gateways

It seems like just yesterday that Alfred Lam’s puzzler LogiGun lunged into the world, flaunting its cerebral bravado and taunting players with punishing, but rewarding, challenges. And now a contestant for the difficulty-crown approaches, found in the seemingly harmless two-dimensional puzzle-platformer Gateways, created by Smudged Cat Games of The Adventures of Shuggy fame. The emphasis being heavily upon ‘seemingly’. Continue reading …

Ow, my mind! Death Ray Manta is coming for your eyes

I have played Rob Fearon’s arena shooter Death Ray Manta and can attest to one thing: it is fucking insane. This shouldn’t be too much of a surprise to anyone who is already familiar with his other games. If you’re not up to speed, allow me to “hip you to what’s good,” so to speak. Continue reading …

Thirty Flights of Loving Isn’t a Game, It’s a Manifesto

Well, obviously it is a game, but that’s not what I’m talking about. Brendon Chung’s Thirty Flights of Loving, for those who don’t know, is a ten minute long, Quake 2-powered, short story. It’s about a heist gone wrong. That’s probably all you need to know.
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