You are currently browsing the archives for the Features category

Becoming What You Fear the Most: The Vicious Cycle Within League of Legends

you fear the most

To me League of Legends represents a paradox of conflicting emotions that lie at extreme ends of the gaming experience.

On the one hand, it is an incredibly good video game. Some of my finest mouse-clicking memories have been created in it. It’s addictive, satisfying even when you’re losing and there’s always more to learn. Despite the fact that every game involves fiddling with an everlasting procession of guys that bundle down one of three lanes to their demise, it manages extraordinary depth. Continue reading …

Another World: The Art and Games of Eric Chahi

AnotherWorld header

If, like me, you are a desiccated old fossil of a human, limping from one day of bone-creaking agony to another, you’ll no doubt remember both the Commodore C64 and the Commodore Amiga. These were ostensibly some of the first widely available “personal computers” for the average human being, and as such they also inevitably spawned thriving gaming communities.

The Amiga in particular holds a special place in my heart. The games were relatively cheap, and I knew a lot of other kids who had Amigas. Not to mention the relative ease with which Amiga games could be copied, if you were so inclined. Ahem. Thus my friends and I found ourselves almost swallowed up by a tsunami of pixellated joy one summer. I think I may have gone without seeing natural light for a week at one point in that frenzied formative headrush of gaming.

Continue reading …

Linear is Not a Dirty Word

Sickeningly Linear?

I was watching one of those popular YouTube commentators the other day, playing through a game that he was reviewing and he said something that struck me. He described a game as “sickeningly linear” and wrote it off there and then as a “Bad Game” because of this.

But I say no! Too long have linear games been vilified and derided. So let’s look at why some people like to poo all over them, while others like to give them cuddles (keep these two activities separate).

Continue reading …

The Best Things We Played This Year: A List – Part Four

proteus 2012

Here’s (probably) our last post about our favourite games of 2012. Unless you want to write one. Seriously, go on. What did you play this year? Click the ‘contribute and contact’ button up there on the right.
Continue reading …

The Best Things We Played This Year: A List – Part Three

2012 had been a brilliant year for games. Not only the enormous, expensive, shiny games, but for the smaller, gutsier games too. Chris had a bit of a roll in the hay with just one of these games and tells us right here what he likes about it. Just try not to catch cholera.

Continue reading …

The Best Things That We Played This Year: A List – Part Two

This is a picture of some mulch.

The year continues to almost be over! In the second part of our best-of-the-best-or-just-what-people-enjoyed 2012 round-up series, the mercurial Simon pries open our third eyes (steady on!) with what he’s enjoyed over the past twelve months or so. Crivens! Continue reading …

The Best Things That We Played This Year: A List – Part One

The year is over! Almost! What has this year wrought? Men jumping out of balloons, men and women jumping over things in London, one woman with a crown had a party and I got two cats. But there were also games this year. Lots of games that we played! So it only seems right that I ask all our contributors what games they played this year that they thought were good and should be played. Here we go! Continue reading …