I Have Played: Little Inferno

burn us

What exactly is Little Inferno? Is it a fourth-wall-breaking analysis of modern throwaway consumerism, set against the all too familiar backdrop of a tempestuous environmental mutation? Perhaps it’s an existential commentary, an experiment laboured with the task of projecting the developer’s qualms regarding a detached and insular society onto an increasingly distant audience? Maybe it’s an attempt by Tomorrow Corporation to redefine meta-gaming as we know it into something tangential, something more self-aware, cynical and utterly satirical.

It’s certainly about burning things.
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The Best Things That We Played This Year: A List – Part Two

This is a picture of some mulch.

The year continues to almost be over! In the second part of our best-of-the-best-or-just-what-people-enjoyed 2012 round-up series, the mercurial Simon pries open our third eyes (steady on!) with what he’s enjoyed over the past twelve months or so. Crivens! Continue reading …

I Have Played: Gateways

It seems like just yesterday that Alfred Lam’s puzzler LogiGun lunged into the world, flaunting its cerebral bravado and taunting players with punishing, but rewarding, challenges. And now a contestant for the difficulty-crown approaches, found in the seemingly harmless two-dimensional puzzle-platformer Gateways, created by Smudged Cat Games of The Adventures of Shuggy fame. The emphasis being heavily upon ‘seemingly’. Continue reading …

I Have Played: Dark Scavenger

Many of the best things in life derive from unexpected combinations. The peanut butter and jam sandwich, for example, is humanity’s single most glorious achievement, and yet a mathematical quandary: the sum is greater than its parts. Psydra Games’ adventure-RPG Dark Scavenger is born of a similar (if less hyperbolic) phenomenon. It sequences DNA from Phantasy Star and Zork, adds a dash of Discworld: The Trouble With Dragons, and feels like it might have been lovingly raised by Armando Iannucci’s comedic imagination — an analogy that’s bereft of Dark Scavenger’s triumphs and near-misses, but full of its spirit. Continue reading …

I Have Played: LogiGun

If I ever have the pleasure of meeting Alfred Lam, the creator of the physics-based puzzle platformer LogiGun, I’ll happily buy him any beverage of his choosing. I will, however, place said libation out of reach, obtainable only after traversing a series of deceptively tricky gauntlets. If LogiGun is an accurate indicator of his personality, Alfred Lam wouldn’t mind this. If LogiGun reflects any glimmer of his character then Alfred Lam realises victory tastes all the more delicious when you’ve strived for it.
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Slender is the Night…

You have to collect eight pages whilst a tall bloke chases you. That’s one possible elevator pitch for Parsec Productions’ indie-developed title Slender, and taken at face value that statement hardly instils the audience with the pure consternation, and brilliance, that the final item evokes. Yet, in such a form was the challenge presented to myself by a good friend whom I respect and, until that point, trusted.
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Shadow of the Colossus: An Ode To The Conferences Of E3 2012

Shadow of the Colossus

I recently found myself recumbent, coffee in hand, musing and pondering how I could put my love for Shadow of the Colossus into mere mortal verse. It’s the game that swayed me into purchasing Sony’s second Playstation and to date the only software that I ever owned for the console. I’d never played anything like it before and I’ve certainly not played anything like it since. The empty, lonely and downright melancholic overtones of the narrative enforced a genuine compulsion to help the main character, Wander, succeed in his quest. And what a quest it was! Sixteen grandiose yet reticent enemies dotted around a technically titanic game-world, simply aching to be explored. But, putting down those rose-tinted bifocals for a second, my trip down memory lane was inspired by this year’s E3.

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