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	<title>Comments on: Thirty Flights of Loving Isn&#8217;t a Game, It&#8217;s a Manifesto</title>
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	<link>http://www.scriptedsequence.com/2012/08/26/thirty-flights-of-loving-isnt-a-game-its-a-manifesto/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=thirty-flights-of-loving-isnt-a-game-its-a-manifesto</link>
	<description>Writing about Games - Dancing about Books</description>
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		<title>By: Indie Links Round-Up: Birds’-Eye View &#124; DIYGamer</title>
		<link>http://www.scriptedsequence.com/2012/08/26/thirty-flights-of-loving-isnt-a-game-its-a-manifesto/#comment-685</link>
		<dc:creator>Indie Links Round-Up: Birds’-Eye View &#124; DIYGamer</dc:creator>
		<pubDate>Fri, 28 Sep 2012 21:04:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.scriptedsequence.com/?p=726#comment-685</guid>
		<description><![CDATA[[...] Thirty Flights Of Loving Isn&#8217;t A Game, It&#8217;s A Manifesto (Scripted Sequence) &#8220;Well, obviously it is a game, but that’s not what I’m talking about. Brendon Chung’sThirty Flights of Loving, for those who don’t know, is a ten minute long, Quake 2-powered, short story. It’s about a heist gone wrong. That’s probably all you need to know.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Thirty Flights Of Loving Isn&#8217;t A Game, It&#8217;s A Manifesto (Scripted Sequence) &#8220;Well, obviously it is a game, but that’s not what I’m talking about. Brendon Chung’sThirty Flights of Loving, for those who don’t know, is a ten minute long, Quake 2-powered, short story. It’s about a heist gone wrong. That’s probably all you need to know.&#8221; [...]</p>
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		<title>By: On Thirty Flights of Loving &#124; this cage is worms</title>
		<link>http://www.scriptedsequence.com/2012/08/26/thirty-flights-of-loving-isnt-a-game-its-a-manifesto/#comment-651</link>
		<dc:creator>On Thirty Flights of Loving &#124; this cage is worms</dc:creator>
		<pubDate>Mon, 10 Sep 2012 19:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.scriptedsequence.com/?p=726#comment-651</guid>
		<description><![CDATA[[...] &#8220;open world&#8221; be such an attractive feature for us? I didn&#8217;t enjoy it because it is a manifesto, partially because I don&#8217;t think it is as politically charged as a manifesto has to [...]]]></description>
		<content:encoded><![CDATA[<p>[...] &#8220;open world&#8221; be such an attractive feature for us? I didn&#8217;t enjoy it because it is a manifesto, partially because I don&#8217;t think it is as politically charged as a manifesto has to [...]</p>
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		<title>By: Jake</title>
		<link>http://www.scriptedsequence.com/2012/08/26/thirty-flights-of-loving-isnt-a-game-its-a-manifesto/#comment-638</link>
		<dc:creator>Jake</dc:creator>
		<pubDate>Sun, 26 Aug 2012 11:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.scriptedsequence.com/?p=726#comment-638</guid>
		<description><![CDATA[Thanks, fixed it. 

And yeah, it might be that those cuts are only successful because of the lack of interactivity. Usually it really annoys me to have control taken away, but because there is so little player control in this, it doesn&#039;t really matter. Hm. Dunno.]]></description>
		<content:encoded><![CDATA[<p>Thanks, fixed it. </p>
<p>And yeah, it might be that those cuts are only successful because of the lack of interactivity. Usually it really annoys me to have control taken away, but because there is so little player control in this, it doesn&#8217;t really matter. Hm. Dunno.</p>
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		<title>By: kane</title>
		<link>http://www.scriptedsequence.com/2012/08/26/thirty-flights-of-loving-isnt-a-game-its-a-manifesto/#comment-637</link>
		<dc:creator>kane</dc:creator>
		<pubDate>Sun, 26 Aug 2012 11:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.scriptedsequence.com/?p=726#comment-637</guid>
		<description><![CDATA[Last paragraph, &quot;He&quot;, fascinating word there really captures the vibe of the game.

Good analysis however, this is probably the only game I have ever played where jump cuts are used successfully.]]></description>
		<content:encoded><![CDATA[<p>Last paragraph, &#8220;He&#8221;, fascinating word there really captures the vibe of the game.</p>
<p>Good analysis however, this is probably the only game I have ever played where jump cuts are used successfully.</p>
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