You are currently browsing the Scripted Sequence blog archives for June, 2012


5 Reasons Why Computer Game Adaptations Seldom Work

I love a good film adaptation, me. Although I do appreciate an original story, nothing gives me a greater cinematic pleasure than seeing something I love translated from another medium onto screen. I especially love comic book films – I’d go so far to regard The Avengers and Iron Man in my Top 10 films of all time – and I’ve been waiting for an adaptation of my favourite book, The Talisman by Stephen King and Peter Straub, for quite some time.
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I Have Played: The Sea Will Claim Everything

“That, of course, is the great secret of the successful fool – that he is no fool at all.”
Isaac Asimov

The Sea Will Claim Everything is a Shakespearean fool of a game. It’s bright and crude and quick to make a gag. Yet in the great tradition of fools, it reveals itself to be much smarter than its appearance would have you believe.

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Lone Survivor: First Thoughts

I suppose I’m not a gamer, because I don’t really play games any more. I like thinking about games, and what they do and mean; but the last time I actually played a new game until completion was Resident Evil 4, in 2005. So when I think about games, I’m at a severe disadvantage – because I often don’t know what it is I’m thinking about. Continue reading …

Shadow of the Colossus: An Ode To The Conferences Of E3 2012

Shadow of the Colossus

I recently found myself recumbent, coffee in hand, musing and pondering how I could put my love for Shadow of the Colossus into mere mortal verse. It’s the game that swayed me into purchasing Sony’s second Playstation and to date the only software that I ever owned for the console. I’d never played anything like it before and I’ve certainly not played anything like it since. The empty, lonely and downright melancholic overtones of the narrative enforced a genuine compulsion to help the main character, Wander, succeed in his quest. And what a quest it was! Sixteen grandiose yet reticent enemies dotted around a technically titanic game-world, simply aching to be explored. But, putting down those rose-tinted bifocals for a second, my trip down memory lane was inspired by this year’s E3.

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The Way We Play Now: Max Payne 3

Max Payne 3 is an amazing experience. Max Payne 3 is not an amazing game. In fact, I’d go so far to say that Max Payne 3 is barely a game.

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